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Post by foxwolfen on Oct 31, 2006 17:02:04 GMT -5
There was a thread here and over at SOH a month or so ago about making some mods to the fs9.cfg that help reduct the blurries and so on.
I have not been able to find it again... does anybody know the one I am talking about... the one where they change a couple of values in the DISPLAY section?
Cheers Shad
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Post by Dan on Oct 31, 2006 18:35:27 GMT -5
Shad, here it is. It's a good tweak even though it did not seem to help my framerates overall (on my system anyway), it did help smooth out low framerate flying with complex planes. I don't get the 'stutters' as I used to with those planes. www.sim-outhouse.com/sohforums/showthread.php?t=25421&highlight=blurriesDan …it’s great being a kid again – without the glue! ;D
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Post by grizzly (Alex) on Nov 1, 2006 0:48:40 GMT -5
Wow! Holy Grail time for me, and enough to justify consigning FSX to the top shelf until my rig catches up or some other Guru/Wizard comes up with a similar magic tweak.
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Post by foxwolfen on Nov 1, 2006 1:54:20 GMT -5
Maybe we can get Tom to pin this at the top. Thanks Dan, the tweak is more for visual appearance than it is for fps. It sort of works... I think... ;D Cheers Shad
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Post by redruffensore on Dec 9, 2006 10:37:50 GMT -5
Know I'm late on this, but the tweaks work for GW3 also, just leave off the bit about lights.
Red
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Post by phil on May 30, 2009 14:06:34 GMT -5
The link doesn't work for me, drat.
Cheers,
Phil
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Post by robert4368 on May 30, 2009 22:19:00 GMT -5
I saved some text from an old forum on FS9 cfg tweaks. This might help.
Here's a summary from Holger, taken from FSGenesis forum archives. He is referrring to parameters in FS9.cfg. If you don't know where to find or edit that file, let us know.
In order to maximize the detail/sharpness of ground textures it's a good idea to use terrain extended textures. Below is a summary of what these parameters mean and what values are possible. However, if you're using photoreal scenery (such as MegaScenery) you should turn off extended textures and reduce visibility to 30 miles or so. That is because without extended textures FS needs to load about 5000 texture tiles but with extended textures the number jumps to about 20,000!
There's still a lot of debate what exactly those parameters mean and what units they have but here's what I compiled from various sources and, IMO (!), makes sense:
TERRAIN_EXTENDED_TEXTURES=1
* that's easy: ON/OFF switch to load higher res textures beyond the initial "ring", which extends to about 40 miles
TERRAIN_DEFAULT_RADIUS=9.500000
* apparently, values can range from 0 to 9.99 and higher settings will be ignored * extends the use of the highest detailed mips (sharper textures) within the inner circle; lower settings means less than 40 miles and higher settings up to the 40-mile max. * changing this value doesn't seem to make much of a visible difference
TERRAIN_EXTENDED_RADIUS=4.500000
* same range of values as above * extends the use of higher maps for the outer circle(s). Supposedly, "1.5" reaches to ~70mi and "9.9" to about 100mi * careful!!! A setting higher than 3.9 can lead to "texture tearing" (blue slivers) in the mid- to far distance when high-res mesh is used. Some add-on mesh files - like some of mine - provide additional "buffer" mesh files, which prevent those blue slivers even at settings >3.9
TERRAIN_EXTENDED_LEVELS=4 * range from 0 to 8 * is tied to TERRAIN_EXTENDED_RADIUS and defines the max. mip level to be used for the outer ring(s), that is the sharpness of the outer ring textures * I never noticed much difference between 0 and 4; no changes at all when >4
In summary, the TERRAIN_EXTENDED_RADIUS parameter appears to be the one with the biggest visual influence.
Oh, and TEXTURE_BANDWIDTH_MULT apparently determines the speed or priority with which ground textures are sent for processing to the graphics card. My blog surlybonds Posts: 11 Joined: Wed Jan 05, 2005 7:15 am Location: Detroit area Website Top
Re: The "Fuzzies" by Dieter on Thu Dec 25, 2008 10:48 am Hello, there is another important point to pay attention to: MAX_UNLIMITED_VIS= This factor is automatically and always changed to 96560 whenever you do a change in FS2004 settings, whatever value you had before! Realistic value for landscape is 64000.
By the way, following values are recommended by Germany's well know "Texture Pope" Jobia. (Holger will know him for sure) He published his intensive studies in his "texture bible" - sorry, about 500 pages all in German.(http://www.jobia.de/)
His proposals are:
MAX_UNLIMITED_VIS=64000 TEXTURE_MAX_LOAD=1024 MipBias=8 [TERRAIN] TERRAIN_ERROR_FACTOR=100.000000 TERRAIN_MIN_DEM_AREA=0.000000 TERRAIN_MAX_DEM_AREA=200.000000 TERRAIN_MAX_VERTEX_LEVEL=19 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=1 TERRAIN_DEFAULT_RADIUS=4.000000 TERRAIN_EXTENDED_RADIUS=4.000000 TERRAIN_EXTENDED_LEVELS=2
By the way, I'm really no texture specialist, just a user, depending on specialists' experience and I don't want to start a new discussion. These settings are excessively discussed in all forums since the appearance of FS2004. In the end, everybody has to find his best values.
Greetings Dieter Greetings
Dieter Dieter Posts: 15 Joined: Sun Jul 23, 2006 10:44 am Website Top
Re: The "Fuzzies" by BC_Holger on Thu Dec 25, 2008 11:03 pm Hi guys,
Joachim (Jobia) is correct in that the maximum values for TERRAIN_DEFAULT_RADIUS and TERRAIN_EXTENDED_RADIUS are 4.0, not 4.5 as I had posted. Similarly, TERRAIN_EXTENDED_LEVELS does only reach to 4, not 8.
Thus, the settings I use are:
TERRAIN_DEFAULT_RADIUS=4.000000 TERRAIN_EXTENDED_RADIUS=4.000000 TERRAIN_EXTENDED_LEVELS=4 (as Joachim has shown in his document, this value makes no difference if the first two are set to the maximum 4)
Different from Joachim's suggestion I set
TERRAIN_ERROR_FACTOR=90.000000
and
TERRAIN_MAX_VERTEX_LEVEL=20
The former is the Mesh Complexity slider value and it has been shown that a value of 100 (percent) has a disproportionate impact on frame rates while any values above 70% or so make no visible difference in the sim.
With TERRAIN_MAX_VERTEX_LEVEL at the default 19 the highest resolution that terrain mesh can resolve is 76-m spacing (LOD9). Most of my projects - as well as lots of other add-on landscape files - use 38-m spacing (LOD10), which is why I tend to use TMVL=20. The maximum value of 21, on the other hand, can lead to visual problems with terrain shading (large blocks instead of accurate shapes).
Cheers, Holger BC_Holger Product Support Posts: 2795 Joined: Mon May 10, 2004 7:52 am Location: Sidney, B.C.
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Post by phil on May 31, 2009 6:43:26 GMT -5
Thank you Robert, that is really great! I'll try those and see what happens. I appreciate your taking time to post this information.
Cheers,
Phil
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Post by intothewind on Mar 6, 2012 22:36:50 GMT -5
Those tweaks are great. FS9 is very versatile for that.
Also if you increase your panrate, it will allow you to look around faster in the VC if you don't have Active Camera. So if you have F1 View, it will be a lot better. Try setting it to around 870 at first.
Have fun!
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