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Post by scubakobe on Apr 19, 2006 18:40:43 GMT -5
Right when things were running smooth, I ran in to a problem, well not too big of a problem, but it needs to be addressed. When shaping the wings, I had to shape them around the window areas, as I am going to add those in later. So, I tried to shape it as much as I could, but with the amount of points I had on the wings model I couldn't shape it any more without messing up a previously fixed area. You will see what I am talking about in the screenshot. To explain the markings I made, The red lines are showing where I want to mold the wings around, and the blue dot (Blue arrow pointing to that dot) is approximately where I want to place another point.
Is there any way to add another point, or can I shape it around the window with a different method? Thanks a billion, Kobbe
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Post by scubakobe on Apr 19, 2006 22:40:01 GMT -5
I put that problem (In the post above) aside so I could work on the wingtips. Now, there is definitely not a tutorial on how to make wingtips! ;D ( Well I did see one for a war bird's wingtip, but it wasn't enough help to do a Cessna's wingtip) So, I started with a tube, and molded it a bit to see what I could come up with. Well, I didn't do well at all, and I ended up getting a very jaggedy mess on the wings. So I just quit FSDS and didn't save it, then loaded it back up only to find the wingtip in its first phase, back. Here is how it looked before I made it a jagged mess: That's not good at all, I have no clue how the other person made it so smooth and perfect in the screenshot I found. I just moved the points around hoping to get a good shape, but it didn't work out.
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Post by spad54 on Apr 21, 2006 8:03:49 GMT -5
When shaping the wings, I had to shape them around the window areas, as I am going to add those in later. So, I tried to shape it as much as I could, but with the amount of points I had on the wings model I couldn't shape it any more without messing up a previously fixed area. You will see what I am talking about in the screenshot.Thats not exactly how you may wish to address the windows. Forget , for the moment the windows and make the wing as a single piece that you will mate up with the fuselage. You will have to eliminate the points in the fuselage that overlap the underside of the wing, which will become the ceiling of the cabin. The front and rear window will be cut from the fuselage and the top windows from the wing,cabin ceiling, itself. Cutting in windows and doors is a challenge, but one of the tasks I actually enjoy. You will learn to use transparent textures, adding dimension to the project. Our first and to this date only cabin monoplane was our Clipwing Monocoupe. With the expection of the rear window, it shares many or the "cut out" challenges you face. If FSDS3 will open the source file for an FSDS2 project, I'll sent that to you so that you may see how we took on the challenge and what parts were made to do so. As for the wing tips. I'd proceed as you are starting with the tube, having it match the dinmensions of the wing, first and then "coving" the points on the underside of the tip to create that curved look. Another alternative is to model the tip from the wing itself and avoid making an seperate part. Great tutorials here regarding your project www.daviator.com/tutorials.htmKeep modeling! Paul
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Post by scubakobe on Apr 21, 2006 9:14:29 GMT -5
Once again, Thanks for the suggestions and tips Paul! I will just make the wings go straight across the window now. I just wanted to make sure that I could cut out the flaps later. About the daviator.com site, that's a really great site. I went there and I think I will be going back there again when it comes time to make windows and cut out doors. He uses some sort of polygon thing that I don't understand at the moment though, I guess I will learn that as I get further in to modeling. Thanks, Kobbe (Not sure if FSDS3 will open FSDS2 files, but it's worth a try I suppose)
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Post by smyers on Apr 22, 2006 0:16:22 GMT -5
kobbe, Most high-wing aircraft have a fairing strip to cover the wing to fuselage joint. Usually the strip has a rubber or similar material grommet. You can use that feature to camouflage a difficult wing to fuselage joint in FSDS. I copy one wing, reduce it to one section the select all the right points to make a poly, then do the same to the left. Texture the side polys black to simulate the rubber grommet. Expand or shrink the "fairing strip" part to be ever so slightly larger than the wing itself. smyers
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Post by scubakobe on Apr 22, 2006 0:31:52 GMT -5
Thanks for the tip. I don't know if a Cessna has a fairing strip or not, unless I am not understanding what the actual meaning of the fairing strip is. So you would use it to cover where the wing would meet the fuselage I presume? If its necessary I guess I could add a fairing strip to the wing, I just don't really understand it right now.
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Post by scubakobe on Apr 22, 2006 10:48:17 GMT -5
Hello Spad, The "tiny view" I was talking about is this:
You are supposed to be able to place objects in the VC with such a small view?
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Post by spad54 on Apr 22, 2006 12:28:22 GMT -5
It's a little like building a ship in a bottle. ;D That's why I've started modular building. I build it from the inside out so as to be able to see the entire interior then adding the exterior bits. In that source file I sent you, go to the VC and select the fuse and delete it. You'll see what I mean. Now you can see the whole interior. If parts get in the wa of my view I delete them and add them back in. Once you save a part it will remember its position and go back to the place it was fitted.
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Post by smyers on Apr 22, 2006 12:50:02 GMT -5
kobbe, I did some A&P work years ago at an FBO that ran a flight school. I'm certain that the 150s on the flight line had a fairing strip that was removed for annuals and 100 hour inspection. It wrapped around the wing and was secured by sheet metal screws. Try airliners.net for Cessna 150 pics. I'm sure you'll find one or two that will help. smyers
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Post by jimslost on Apr 22, 2006 14:35:23 GMT -5
Kobbe, you might find it helpful to take your camera with you the next time you fly and take pictures of details like the wing root fairing strips, nose landing gear scissors, rudder horn, and so forth. That's one of the beauties of building a model of a plane to which you have unlimited access. jim
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Post by scubakobe on Apr 22, 2006 15:45:11 GMT -5
I will try to get around to taking pictures. I usually just start preflighting the airplane, then we hop in and head out, not much time to take pictures. Now that my fuselage has been built already I guess I will have to use the "tiny view" method won't I?
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Post by scubakobe on Apr 25, 2006 20:36:28 GMT -5
Well, this project has been haulted very abruptly. My computer has a tendency to have problems for no reason, it runs perfectly great until some day it just "stops". That's exactly what happened yesterday, had to do full system restore, had no other options, and lost my source file. So this project is haulted for awhile, if I get around to it I will try to start on it again or I just may scuff up some money for a payware 152
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