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Post by AirCoaster on Apr 26, 2009 22:10:06 GMT -5
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Post by ScruffyDuck on Apr 27, 2009 0:34:40 GMT -5
Looking Good John
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David
Flightsimmer
Posts: 17
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Post by David on May 27, 2009 10:19:29 GMT -5
I'm late to the party (I know!) but wanted to take a minute and say how much I appreciate those of you with some knowledge passing it along to the next generation (FS-wise; I'm waaaay to old to be Gen Y or whatever they call them these days!).
I know the effort that goes into these things and am grateful. I'm also eagerly awaiting more! I had a thought once to recreate FSGW3 as FSGW4 for FSX. Seeing the work that goes into this stuff, I have been quickly disabused of such a notion!
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Post by AirCoaster on May 27, 2009 19:00:09 GMT -5
Beladan, thanks for the kind words, and you are never late for the party at TOH, Sir. Whether you are old or young, it doesn't matter. Its what you do with your time that counts, and that time should always be fun, especially when it involves a hobby.
I am working on some new articles, but they will take some time to do. I am as much a rockie at ADE as anyone else. The thing you have to remember is that with any of these applications that we use in FS, or 3d for that matter, the more you work with the application, the more you become more effiecient with it. Sure, there are the learning curves, but as you master each different process involved in each application you will become better at those processes, and also with the new comfort feeling you start to explore ways that you find easy. This again allows you to become more efficient with the application.
I don't want to drag this post out, but I am learning Photoshop CS4 to create fine art as I did with the original hands-on get-messy mediums in my past. Digital is much cleaner. The thing is, as I keep getting into the application I learn more about it. I make mistakes, I take chances, but for everyone of those things I do, whether right or wrong, I learn something from those processes.
Good luck to you, and keep the attitude that anything you create is yours, and as long as you like it, then it really doesn't matter what others think. Please feel free to ask any questions you may have about scenery in AirCoaster's Scenery forum. I will try to do my best to answer them, and if I can't, I am certain someone else may be able to.
Thanks for your post, Sir.
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Post by scubakobe on May 28, 2009 0:45:25 GMT -5
I don't quite remember what was out there when I began designing, but I surely didn't have something like this to help. Well, I do remember Scruffy's Airfield regression tutorials.
It just took many many questions here and at FS Developer to get me going.
So I give a thumbs up for you writing this as well.
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Post by AirCoaster on May 28, 2009 9:02:40 GMT -5
Thanks Kobbe. Btw, I don't remember what the first application was that I used back in FS98, I think it was the Scasm assembler. As you know, that is a lot of hand coding just to get objects to show in the sim. Then there was Derek Leung's FSSC, along with , again, Scasm mods. Yah, I agree, without those fellows and gals who have the experience, and were willing to share, I would have spent a whole lot more time reading and spending money to find my way through scenery creation.
ADE is still a new experience for me, and I am learning more about it as I use it. The problem I have, as many do, is finding the time to commit to the tutorials, so I can share what I have learned. I will always tell you I am no expert, cause I am always learning. Once you become an expert, you become arrogant, loose the ability to look to new horizons, and become less likely to share. So, that is one place I would rather not be.
As far as the tutorials goes, I want to show what I have learned so that I can share with others with similar interests who may have not have taken those steps that you and others have done. It gives me great pleasure to see folks learning something from my labors. In the past, and present, I have created many a private airport for folks in FS, whether just a simple airfield, or a small working airport. So, these future tutorials will revolve around these creations, because I think many folks in FS look at scenery design and say, "WOW, I could create my own airfield with this stuff", and then never really take the steps to learn how it is done. And you have to admit, both AFCAD and ADE are excellent tools for this process.
One thing I would like to stress here, those that are wanting to learn scenery creation, or just enough to make their own airfield. Take the time to learn the basics of how things are laid-out in the 3D world of FS. Read the SDK that comes with the Deluxe edition. Try to understand how the layers work. Textures and object creation are things you learn after you learn the basic structure of how scenery is laid-out in the sim. Learn the different types of polygons you can use, and what they are used for. Also, if you are planning to create more modern airports, learn the infrastruture that is used and the rules for their application.
I'm not lecturing here, just giving you folks somethings you could be looking at while I create my future tutorials. In the past few tutorial sessions we have used Flatten Exclude AutoGen, Airport Background, Land Class, and Editable Flatten Polygons. Try to understand why these all can be displayed by stacking them on top one another in the ADE application. Why can we use several Land Class polygons stacked randomly on top one another, and still be able to see all. Why doesn't a Land Class polygon over-ride an Airport Background polygon when displayed. Just some things to inspire you.
Also, a note on the past tutorial, I was kind of wondering why no one has questioned me on the fencing in the pics of the ADE airport diagram and the actual pics of the airfield. I was hoping someone would say they saw the mistake, and figured out how to layout the fencing...... : ))
Sorry, I didn't mean to get long winded there.
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Post by scubakobe on May 29, 2009 0:01:39 GMT -5
Yah, I agree, without those fellows and gals who have the experience, and were willing to share, I would have spent a whole lot more time reading and spending money to find my way through scenery creation. I personally couldn't avoid the reading part unfortunately, but props to those such as Arno and Jon who create helpful programs for free so we don't have to spend much money if any at all on tools. Anyway, good luck with the rest of the tutorial.
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