Post by Tom Constantine on Mar 26, 2010 17:59:37 GMT -5
One of the nagging little irritants in FSX is the "broken by design" feature that flags older XML gauges as "FS98" gauges. There are a few "features" like this that would work fine in FSX _EXCEPT_ that code was intentionally added to FSX to make them NOT work. Bottom line, bringing any of Bill's planes into FSX will require new gauges.
Bill & Lynn have given me permission to convert 90% of their aircraft to native Fsx format...
That would seem to be quite an honor. Congratulations Craig. My hat is off to you for taking the initiative to update these fabulous aircraft. And that would be a lot of aircraft wouldn't it? You are off to a good start, that Luscombe looks great!
I've managed to get the Luscombe into Gmax and export it with fsx native textures (shadowing) etc but....
Because Bill was such a genius with his xml gauge programming I could not make the original gauges work because they are from fs98, and I believe it wouldn't be right to use some other gauges instead,
As well as me not knowing the first thing about custom animations. I just can't do it justice
here's how far I got
There are a couple of challenges that come to mind in making Bills models FSX native. All of them, I believe surmountable.
First off is that Bill used Abacus's product FSDS to built most of his models in version 2 which used SCASM to compile the models for Flight Sim and used XML gauge programming to create many of his great effects and animations. The later version 3 adopted MakeMdl to compile.
The significance I believe is that the source file would probably be better manipulated using FSDS and animations created using version 3.5 which compiles for FSX. Whats nice is the both version 3 and 3.5 allowed the builder to access the stock animations supported by both FS9 and now FSX, making the XML programming method of animations unnecessary.
When building and compiling for FSX the gauges are mapped in a completely different way that for FS9. The gauge polygon texture is different and the they are mapped with the Y axis inverted. I have a complete set of generic gauges that I'll donate to the project, if needed.
Craig, I'm happy to help you with the project. Give me a PM or e-mail.
OK guys, I've been spending a lot of time on this and..... its turning out alright !
If you want to give it a go here's a link, please note that its far from completion but I believe it looks quite good if anyone want to tweak the contact points or the flight dynamics please feel free.
Post by hurricane91 on Mar 29, 2010 18:46:40 GMT -5
The Luscombe looks great Craig, and it likes to fly. On runway 17 with the wind at 168 and 10kts, it lifted off in a hurry. The FBO wasn't crazy about me driving spikes in the asphalt for tie down, but I told him, "Hey man, it's only a test". Thanks for the opportunity to try it out.
My two favorites are the Ryan STA & the Kellet Autogyro. I tried both in FSX 2 years ago - STA - minor texture problems and 1 gauge problem which I sorted with Panel Studio Kellet - major texture problems. I don't recall any gauge problems