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Post by chadster on Mar 20, 2011 21:51:44 GMT -5
Hey, all! I understand that Mocat isn't active in the scenery community anymore, as I discovered when I dispatched an e-mail to him at the address listed in the readme for his LESP and LESP-NP scenery packages. He suggested I pop in here with my query, so I'm hopeful somebody can help me. I downloaded and installed the above-mentioned scenery files and installed them in FSX and things look gorgeous, 'cept at many airports, I end up with copious amounts of trees on the aprons, taxiways, and the like. I'm running FSX Gold, so I've got Acceleration and all the service packs. I'm also running UTX and GEX, and based on my testing, it seems like UTX is the part of the equation being fussy and throwing up tons of trees in places like 3W2 (Put-In-Bay). Is my only hope to try and create the proper exclude switches to remove the trees? I've juggled things around in my scenery library to no avail, so I thought I'd check here. Let me know if I can provide further info that might help me help you help me to get to the bottom of this. Thanks in advance!
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Post by Tom Constantine on Mar 21, 2011 8:02:51 GMT -5
I'm pretty sure MoCat made the scenery for the default so UTX may be the problem. Just for giggles, try shutting UTX down temporarily and see if that helps. I have lost my test install with all of his scenery to a hard drive crash and I am 1500 miles from my desktop so I can't help much.
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Post by chadster on Mar 21, 2011 9:26:33 GMT -5
Tom, I was afraid of that -- and it appears to be the case! I had been hoping someone else might've been running Mocat's scenery with UTX and had stumbled upon a good fix. It's apparently a pretty common problem with sceneries that weren't necessarily developed to work with UTX specifically. In the long run, it's not a huge deal, since strip of his I use most (3W2, Put-in-Bay) only has a few trees where they shouldn't be. I'd just noticed it as more pronounced elsewhere and thought I'd check to see if anyone had suggestions. Overall, though, it's beautiful scenery...so I'm certainly willing to grin n' bear it. Just thought I'd check while I was at it.
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Post by Deleted on Mar 21, 2011 17:27:02 GMT -5
It should be easy enough to make an exclude using Scruffyduck's ADE to take out the autogen in a stroke. Problem solved.
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