markh
Flightsimmer
Posts: 47
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Post by markh on Jul 19, 2011 2:05:02 GMT -5
Any plans to do an FSX update? Well you did promise She's already nice on the outside but could surely do with an updated VC.
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Post by spad54 on Jul 19, 2011 5:18:58 GMT -5
Sorry mark, the conversion of the Lockheed to FS9 took priority. Its still on the list of things to do.
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markh
Flightsimmer
Posts: 47
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Post by markh on Jul 19, 2011 12:13:27 GMT -5
Sorry mark, the conversion of the Lockheed to FS9 took priority. Its still on the list of things to do. Oh well, as long as it's still on the list!
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Post by jimslost on Jul 20, 2011 13:40:11 GMT -5
Yeah, but you haven't seen that list .... ;D
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Post by spad54 on Jul 24, 2011 6:55:33 GMT -5
Yeah, but you haven't seen that list .... ;D Its been moved to the top. Started working on it today. No telling where this will take me. I have to reverse engineer my own work and I'll still trying to figure out how we did it.
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markh
Flightsimmer
Posts: 47
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Post by markh on Jul 24, 2011 8:15:52 GMT -5
Its been moved to the top. Started working on it today. Yippee! A quick request - can you make it so the rotor brake and clutch can bind to keystrokes and/or joystick buttons? (And if not, can you just make them simple click-spots, rather than the current brake's click-and-drag. This will allow automation with Key2Mouse.) Ta!
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Post by spad54 on Jul 24, 2011 10:56:52 GMT -5
I'll be using standard xml code for FSX the trick to making it work is its airfile is for a twin engined aircraft. the rotor clutch is actually an engine start code and the clutch the mixture, so I see no reason why the controls should not bind to the keyboard. This will take time, but I'm working on the toughest animation first, the rotor. Already have a native compiled, looks pretty good. More to follow
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markh
Flightsimmer
Posts: 47
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Post by markh on Jul 24, 2011 13:25:33 GMT -5
the rotor clutch is actually an engine start code and the clutch the mixture, so I see no reason why the controls should not bind to the keyboard Eek, NOW you tell me That works in the FS9 one, so looks like there's no problem!
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Post by spad54 on Jul 24, 2011 14:48:14 GMT -5
can't be giving away all the secrets. LOL.
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Post by Roger on Jul 24, 2011 14:59:09 GMT -5
Looking forward to seeing it in native FsX!
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Post by spad54 on Jul 25, 2011 5:38:09 GMT -5
just finished the new rotor and prop animations. This will be more that a 'port over" plan on a complete makeover here she is in FSX native
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