|
Post by bhk on Feb 22, 2017 15:08:04 GMT -5
|
|
|
Post by Tom Constantine on Feb 27, 2017 23:39:36 GMT -5
|
|
|
Post by bhk on Mar 24, 2017 15:49:58 GMT -5
This product has received mixed reactions due to it being released with some glaring faults. Everyone seems to agree that the graphics are very nice but when it comes to train operations (Scenarios) and the dynamics of the locos and consists, that's where it is copping flak.
Although I bought it and played it for about five hours in total I have shelved it until the problems have been addressed.
|
|
|
Post by Tom Constantine on Mar 25, 2017 7:46:30 GMT -5
I have so much tied up in TS20xx that I had no intentions of buying what looked like an X-Box game to me from all the hype. But then, as luck would have it, I won a copy in a screenshot contest at Railworks America. I installed it and it actually works on my old rig. 20 fps but fairly smooth. It is lovely to look at, but it doesn't excite me at all. The walking around rpg gamey stuff is not my thing and Sandpatch is not my route. So it will be an occasional diversion for the moment. It still looks like an X-Box game to me.
|
|
|
Post by sgtmajor on Mar 25, 2017 9:41:53 GMT -5
I have so much tied up in TS20xx that I had no intentions of buying what looked like an X-Box game to me from all the hype. But then, as luck would have it, I won a copy in a screenshot contest at Railworks America. I installed it and it actually works on my old rig. 20 fps but fairly smooth. It is lovely to look at, but it doesn't excite me at all. The walking around rpg gamey stuff is not my thing and Sandpatch is not my route. So it will be an occasional diversion for the moment. It still looks like an X-Box game to me. Interesting you should say that Tom.....that's pretty much my sentiments also. Since I have SOOOOOoooo much junk, I did receive the Beta version and tried it several times. I had mixed reviews at the time, however, didn't feel like there was enough variety in the Beta to give it a fair shake and decided I would wait a while longer. Now that it's out....I must agree the screenshots are beautiful. Will it ever suck the cash out of my pockets?? Perhaps someday, however, as of now.....I'm planing on just staying with what I have and be happy. Heavens knows that I'm more than challenged trying to get a long with my current version of TS. (smile) Cheers!
|
|
|
Post by AirCoaster on Jun 6, 2017 14:22:49 GMT -5
Hi Guys,
I am sorry, but I can't get all negative about a new simulator. One has to give the developer a chance to work things out. We have all seen this happen too often with new games and simulations. And you know I am right. You can't base a good opinion of something new without giving it a chance to evolve. I find TSW quite intriguing, but has some bad glitches that need solved, and without feedback DTG will never get them fixed. And, we have to remember, not all computers systems are created equal, thus without our feedback DTG will never know what is happening to those of us having problems.
As far as the simulator goes after several(3) updates, I find it has improved quite a bit, and with the adjustments to the Nvidia video settings (actually almost everything cranked) I am getting up to 25FPS with a consist attached. When opposing traffic approaches I get around 18FPS, but still quite smooth with the graphics, and with my system I get a few burps once in a while, but no crashing.
The game play can be quite good if you keep in mind you are working for a major railroad division which, when you think of it, you are doing repeating tasks along the same line. This is no different than any other train simulator that we know of. At least on the long trips it isn't a 25 mph drag all the time, and the physics seem to be good enough to handle the slight deviations that a consist will go through from braking, grade changes, and accelerating. One activity I don't engage in is the walking and collecting the collectable items, which is broken at best anyways. I may walk around to see the different area's scenery, but that's my limit.
I find the interactive parts of the game are done fairly well, especially the lash-up interactions, cause if you don't get it right then you are out one or two units for power and train control. After doing all the scenarios and tutorials one learns how these procedures work and one gets to learning how things are done. One of my biggest gripes involving the interactive activities of the simulator are the manual turnout operations. For some reason manual turnouts aren't always operable, whether in the map, or the actual interaction while walking. Within the real world manual turnouts are always available unless locked for maintenance, thus should be the case with this simulator too. I have seen several situations where the manual turnouts are green and operable before the train crosses them and then afterwards the manual turnout becomes inoperable and brown, a glitch for sure.
I am sure there are more aspects of the game I haven't really discovered, but from what I have seen and operated it is worth the money they are asking for it. It certainly has potential. I have never considered this to be an Xbox One game as it has little to do with Xbox except that you can use an Xbox controller with it, and from what is being talked about, there will be an editor. No Xbox game ever offered an editor, oh sure mods, but nothing that has the ability to change things in the game or simulator. And many of the areas have units that you can jump aboard and just drive them for fun, so it is not all based on goals and achievements. In my opinion I would have to give DTG a C+ on this one, and I am certain that will improve.
|
|
|
Post by bhk on Jun 6, 2017 15:57:50 GMT -5
......I am sorry, but I can't get all negative about a new simulator. ....... it is worth the money they are asking for it. It certainly has potential. ..... In my opinion I would have to give DTG a C+ on this one, and I am certain that will improve. We all have different opinions, likes and dislikes, John, In the case of TSW, I tend to agree with a chap on the Trainsim.com forum who summed it up as "Tree Simulator World......with a lot of walking around". It is definitely NOT a simulation of locomotive operation. The physics are abysmal; accelerating up the grade to Hyndman in notch 3 with a fully-laden consist does not come anywhere near to simulating reality. The engine sounds are woeful, with an ES44 sounding like a turbo-prop aircraft and certainly nothing like a GE locomotive diesel. In my opinion DTG missed the boat completely with this release - in fact, they were so early that the boat hadn't even been launched. They have a long way to go before they have any chance of getting the rail-sim enthusiasts to change their opinions and unless they address physics/dynamics....and sounds....this will never happen.
|
|
|
Post by AirCoaster on Jun 6, 2017 16:51:38 GMT -5
We all have different opinions, likes and dislikes, John, In the case of TSW, I tend to agree with a chap on the Trainsim.com forum who summed it up as "Tree Simulator World......with a lot of walking around". It is definitely NOT a simulation of locomotive operation. The physics are abysmal; accelerating up the grade to Hyndman in notch 3 with a fully-laden consist does not come anywhere near to simulating reality. The engine sounds are woeful, with an ES44 sounding like a turbo-prop aircraft and certainly nothing like a GE locomotive diesel. In my opinion DTG missed the boat completely with this release - in fact, they were so early that the boat hadn't even been launched. They have a long way to go before they have any chance of getting the rail-sim enthusiasts to change their opinions and unless they address physics/dynamics....and sounds....this will never happen. Yep, and you are entitled to yours, just like I am entitled to mine, Bruce. We all look at these simulators and games differently, and nothing says your opinion is more right than mine, nothing. I happen to like it, even without the Xbox controller.
|
|
|
Post by bhk on Jun 7, 2017 1:36:06 GMT -5
Just my take on it, John. It has so much potential but, with DTG's reputation, will probably never see that potential realised, sadly. The reason I'm peeved is, I'm sure, due to feeling as if I (we?) were ripped off royally by the pre-release hype from DTG for what was a product far from completion......as proven by their "updates" in an effort to attend to the problems which should have been found by their own testers.
|
|
|
Post by sgtmajor on Jun 7, 2017 18:29:06 GMT -5
Just my take on it, John. It has so much potential but, with DTG's reputation, will probably never see that potential realised, sadly. The reason I'm peeved is, I'm sure, due to feeling as if I (we?) were ripped off royally by the pre-release hype from DTG for what was a product far from completion......as proven by their "updates" in an effort to attend to the problems which should have been found by their own testers. Couldn't have said it better Bruce. Yes...I agree with John also, it does have HUGE potential, however, like so many other projects such as this.....unless the 3rd party developers will embrace the project...it will die a slow miserable death. As Bruce said.....DTG's reputation is probably not the best. I think Tom's comments on DTG's Flight Sim World hits the nail squarely on the head here in TSW. DTG is focusing their main drive more towards the simmers of today moving forward....rather then us old guys with tons of addon's from programs of the past. For that....Bravo to them......I'm quite content and have accepted the current situation as..... " it is what it is." (Smile) For now.....I'll stick with TS2017......there is more than enough there to keep me busy these days. Cheers,
|
|