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Post by ScruffyDuck on Dec 16, 2005 15:46:58 GMT -5
This is the fourth Tutorial in my series on using Sbuilder to design airport scenery. In this one I look at adding objects such as buildings, trees and vehicles to your scenery. I cover how Sbuilder displays information about, and categorizes objects. I show how to use FS default library objects, API macros and RWY12 objects to populate the airfield. Available now on my website www.scruffyduck.plus.com and uploaded to AVSIM Feedback and comments appreciated
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Post by Admin on Dec 16, 2005 18:16:46 GMT -5
Thanks Jon. When things settle down here, I'll go through all the tutorials and see if I can make an airport.
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Post by ScruffyDuck on Dec 16, 2005 18:46:19 GMT -5
Thanks Tom - much appreciated
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Post by elephant on Dec 17, 2005 10:44:28 GMT -5
Many thanks Jon for yaour tutorials.
the real world take its toll just now, but I am eager to try some scenery making when the time comes. Your work is not only inspiration, but the tutorials will be very handy to help me with it.
thanks once more!
Michal
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Post by ScruffyDuck on Dec 17, 2005 11:15:15 GMT -5
You are most welcome Michal
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Post by froggy on Dec 17, 2005 13:09:53 GMT -5
Your a star Jon, these tutorials are just the ticket!
;D
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Post by ScruffyDuck on Dec 17, 2005 13:15:14 GMT -5
;D ;D
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