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Post by Bill Lyons on Sept 1, 2005 7:46:25 GMT -5
Hi All, In order to redo all the remaining default airports and towns you can use these tools and building blocks. If you know of others please post! Afcad221 This program can be used to redo existing and create new airports. Super neat and not a high learning curve. Traffic Tools 2 This program also by Lee Swordy creates golden age traffic at your new or existing golden age airports! excbuilderv2 This clever little program allows you to demolish those modern skyscrapers and modern terminal buildings. Hint: If you make a box around a whole modern city and check off "generic buildings" it will take out most skyscrapers and leave the autogen buildings which look very 30ish! These programs should all be available at AVSIM.COM or FLIGHTSIM.COM.. In your Golden Wings installation you will find a folder of Golden Wings API macros for use in quickly putting in vintage hangars, automobiles and terminal buildings to replace those you have gotten rid of! These can be used in Tom's excellent Quick and Dirty scenery tutorial There are a water tower macro and hangar macro that allow you to name your home town ! See Bangor Maine that Tom regressed for a sample of what can be done! Anyway, try these programs out and you might get the golden age airport fever... We hope
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Post by biplaneflyer on Sept 1, 2005 11:48:30 GMT -5
Bill in your sceneries for your previous aircraft you look to have made many custom api's/macros - that would fit it great with GW3 - any chance of them being released??. Also with the update to your new site - a few aircraft posted at the old site do not seem to have been posted to the major sites i.e New Standard D25, updated FS9 Cubs, any chance of posting them? Thanks for all the great work!!
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Post by Bill Lyons on Sept 1, 2005 12:59:57 GMT -5
Hi, Which ones were you thinking of. Most of them were in one package or another.. Best, Bill
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Post by Bill Lyons on Sept 2, 2005 16:24:19 GMT -5
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Post by grummanphan on Sept 13, 2005 10:47:59 GMT -5
is it possible to use GW with FS 2k2?
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Post by Bill Lyons on Sept 13, 2005 11:11:40 GMT -5
Sorry, Won't work with fs2002. Fs2004 is so much better and very cheap these days so you might want to think about switching over.. Best, Bill
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Post by Snowman on Sept 13, 2005 16:49:06 GMT -5
If Bill would allow it, I would love to have his API's in Rwy12 format. Of course, then we would need someone to convert them.
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Post by grummanphan on Sept 14, 2005 14:19:25 GMT -5
Sorry, Won't work with fs2002. Fs2004 is so much better and very cheap these days so you might want to think about switching over.. Best, Bill was curious. Of course, the software is cheap, upgrading the hardware is the expensive part.
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Post by mikesierra on Dec 11, 2005 2:01:00 GMT -5
was curious. Of course, the software is cheap, upgrading the hardware is the expensive part. Just to reassure you tot switch over: I didn't do ANY hardware improvement on my machine, except for a larger harddisk, when switching from FS2k2 to FS9.1 (=FS2004 plus SP) - The performance was even better! So: Just give it a try! And - of course - give a try to Golden Wings - that's a superb whole-world-add-on worth every price for another harddisk! Michael. Michael.
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Post by foxwolfen on Oct 19, 2006 15:28:00 GMT -5
Well, I know the Lyons may not see this, but, thanks for the heads up, I am about to GW-ify a particular city for filming. I will need to examin the rest of the GW api, objects and textures in detail.
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Post by Admin on Nov 6, 2006 0:40:45 GMT -5
Well, I know the Lyons may not see this, but, thanks for the heads up, I am about to GW-ify a particular city for filming. I will need to examin the rest of the GW api, objects and textures in detail. Bill might see this but I'll suggest that you look at Scruffyduck's regression tutorials if you have not seen them already.
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Post by foxwolfen on Nov 6, 2006 15:22:00 GMT -5
Thanks Tom, I am using them as we speak Cheers Shad
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