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Post by Deleted on Apr 9, 2009 4:12:44 GMT -5
I mentioned this problem in my other ADE thread but I've split this out so anyone who's interested won't miss it. The problem is to do with grass taxiways and runways not joining and matching correctly. Taxiway stubs stop short of the runway surface and you can get round that by inserting an extra node between each final taxiway node before the taxiway joins the runway (which will in some cases be a hold short node) and the runway centre node. However, because the runway surface texure fades at the sides and each end and the taxiway texture doesn't, there is a marked disparity between the two which are seen obviously not to visually merge. I've now got round that problem by adding a rectangular 4 point polygon along the length of the runway between the two endmost taxiway stubs, less than the width of the runway but wide enough to overlap all of the taxiway stubs joining the runway. The texture applied to this polygon is Landclass Airfield2. Because it's a landclass poly, it is under the runway so all the markings remain, and it merges beautifully with the taxiway stubs. Tested with all seasons and works perfectly. Here are some pics taken in the Fall When adjusting the poly, you need to move the runway to one side because as soon as you've created it, it disappears under the runway surface. As far as I'm aware this is a new solution that I've not seen anywhere else.
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Post by scubakobe on Apr 9, 2009 23:59:31 GMT -5
Kind of defeats the purpose of a fading runway texture, but works! As mentioned in the other thread, if they had put more time in to FSX perhaps the taxi-ways would have faded to match the runway. But again, ground polygons can solve that.
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Post by ScruffyDuck on Apr 10, 2009 1:19:41 GMT -5
That is a very interesting solution. As Kobbe says there are a lot of things that FSX might have done better but we just have to work with what we have.
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Post by Deleted on Apr 10, 2009 3:23:06 GMT -5
Yup, I'm pleased with how it works. The pics were from the first attempts. By reducing the width of the poly you can still keep the fading taxiway sides almost totally. And by adjusting where your end taxiway stubs join the runway you can also keep fading ends. But the taxiways are always still solid of course.
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