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Post by scubakobe on May 6, 2009 22:44:40 GMT -5
Now that I have become more proficient in creating Gmax ground polygons, I want to share the knowledge with others. It took a lot of experimenting, and the information comes from scattered sources, so I want to take the guess work out of making ground polygons. My first video tutorial, of a series, explains the first step of taking raw imagery and preparing it for use in Gmax. It involves slicing up the image in to usable tiles, determining image resolution if unknown, creating an appropriately sized plane, and applying the textures. You can use it for reference in Gmax, or export it as a ground polygon; which would be the "Photo" layer. Here's the final product created with the tutorial: The download is located here (Third party site, as I no longer have web hosting): www.fileqube.com/shared/kPExahGjY1435233
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Post by ScruffyDuck on May 7, 2009 3:10:37 GMT -5
Thanks Kobbe
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Post by windrunner on May 7, 2009 3:44:20 GMT -5
I'm downloading this vid; I'm just grabbing everything I can about gmax video tutorials. Will do some gmax during summer time.
Thanks!
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Post by scubakobe on May 7, 2009 22:46:37 GMT -5
I hope its of some use to you and others.
As always, if you find something wrong with it, or unclear, feel free to let me know so I can improve the next tutorial as I make it.
Thanks!
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Post by windrunner on May 9, 2009 2:18:25 GMT -5
Do you have any vids or useful links about gmax?
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Post by scubakobe on May 9, 2009 12:01:34 GMT -5
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Post by windrunner on May 10, 2009 3:38:40 GMT -5
Thanks!
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