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Post by Col_GCO on Dec 2, 2005 21:46:13 GMT -5
i know that GW3 doesnt reconize asphalt surfaces but do it not also reconize runway lights? i tried to add runway lights to an airport using AFCAD but they dont show up, at least they arent on.......is there any way to turn runway lighting on in GW3?
thanks, GCO
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Post by Admin on Dec 3, 2005 2:34:47 GMT -5
i know that GW3 doesnt reconize asphalt surfaces but do it not also reconize runway lights? i tried to add runway lights to an airport using AFCAD but they dont show up, at least they arent on.......is there any way to turn runway lighting on in GW3? thanks, GCO Yes, you can but it will turn on all runway and approach lights universally. Just replace the halo.bmp in GW3 with the one from FS9 and the lights will come on.
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Post by teasea on Dec 6, 2005 21:34:04 GMT -5
Wait...... You can turn the lights on in FS9? How did I miss this, and how do I do it ? Good Lord, I learn something every day....
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Post by Admin on Dec 7, 2005 12:11:37 GMT -5
Wait...... You can turn the lights on in FS9? How did I miss this, and how do I do it ? Good Lord, I learn something every day.... I think you misunderstood our conversation. We were not talking about actually turning runway lights on and off, but in GW3 there are NO runway lights. Col_GCO wanted some and I told him how to add the lighting back into GW3, but was also warning him that ALL runway (and approach) lights would then be back as well.
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Post by teasea on Dec 7, 2005 21:04:59 GMT -5
Ach So! Okay, I know there are a couple of packages where the runway lights can be keyed through the use of the radio just like in the real world (not at my airport though, 'cause our circuit breaker keeps tripping). Just wondering if I had missed a general feature. All the lights back on.....hmmmmm..... You know, it does get pretty dark out there.
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