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Post by jimslost on Jan 24, 2006 14:55:29 GMT -5
Yet another puzzler - I loaded the beautiful Spartan Executive into both my FS9 and GW3 per instructions and ran into a slight glitch. In GW3, I have no position (nav) lights. All the other lights work normally, and ALL lights work normally on all other aircraft. All the Executive's lights normally in the FS9 installation. Can anyone think of a reason why the nav lights would be inop only in GW3?
(Yes, I checked the fuses and the bulbs ....) jim
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Post by Admin on Jan 24, 2006 16:06:11 GMT -5
Yet another puzzler - I loaded the beautiful Spartan Executive into both my FS9 and GW3 per instructions and ran into a slight glitch. In GW3, I have no position (nav) lights. All the other lights work normally, and ALL lights work normally on all other aircraft. All the Executive's lights normally in the FS9 installation. Can anyone think of a reason why the nav lights would be inop only in GW3? (Yes, I checked the fuses and the bulbs ....) jim Yes, its a simple answer actually... To remove all the runway/taxiway lights, Bill modified the halo.bmp file in the main texture folder. That had the side-effect of killing some flame effects and the nav lights on many aircraft. You can have the nav lights by copying the halo.bmp from your regular FS9 install but be aware, it will turn on all the runway/taxiway lights as well.
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