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Post by johnfromoz on Sept 23, 2005 17:50:03 GMT -5
I saw that Liverpool airport and love the old terminal and hangars! Installed it only last night. I think you might prefer the older version - Version 2 - which does not have the modern buildings out back, available at (from memory) Flightsim.com and probably elsewhere. Yes, it needs some work on exclude/s to clear the nearby trees and "John Lennon" and put in the runways. If you either do an AFCAD or can provide a plan for me to try one, I'd be interested. Maybe we can knock something together for the GW Resources site? Pal Derbyshire's done some really useful stuff. I did remove two BGLs from the city scenery - the wigwam and beacon - as they are too modern, and it works fine. Not sure about your green patch. I don't have it - not sure if the mesh is necessarily the problem as I'd have though the whole area of the field would be "flattened" anyway, especially that bit where the features are. I'll see if any solution leaps up and bites me on the weekend! About all I can think of is slightly changing the airfield height to see if the green bit can be sunk under the general ground level. By the way my AFCAD left the runway markings in place - because I didn't know if we used the same runway textures and in some cases clues are needed when they are less visible! I might review my AFCAD to at least get rid of those extension arrows and lines.
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Post by biplaneflyer on Sept 23, 2005 20:04:01 GMT -5
Any good with G-MAX John? Paul D's sent me over his source files for the 3 buildings -the terminal, hangar 1 and hangar 2. (Hangar 2 wasn't built untill WW2!) at Speke. He was going to do Speke but just hasn't got the time! He has recomended a book to me and I have ordered a book today on older English airports (along with stuff on Imperial Airways), though says he hasn't got any or found ay good plans of Speke airport. I did find a very small plan of the airport on some obscure French website - don't know what date -but has no runway layout -just the outline - I can e-mail one if you wish.
Just recieved a book this morning with much better plan in it - will try and scan it and e-mail over to you soon - do you want the G-max files as well?
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Post by johnfromoz on Sept 24, 2005 19:55:10 GMT -5
I wish! I know about this much || about scenery design and I hear Gmax is the abstract end of it I am just a tweaker with AFCAD and an odd trick or two. I've been trying to find time to learn but I'd need to take time off work and get into it, which I may do soon. A recent foray hit a wall when I thought I had installed what I needed and it still didn't work. One day though. All I can do now is level the construction site and lay some runways and aprons. I'd like to see the plan and I'd happily get the airfield footprint down in a clear area, but building construction and placement would need someone else for now.
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pooch
Flightsimmer
Posts: 93
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Post by pooch on Sept 25, 2005 5:17:42 GMT -5
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Post by johnfromoz on Sept 25, 2005 5:43:59 GMT -5
Yes, the V2 Liverpool is more appropriate - nice looking place too. I'd be pleased to get hold of the airport layout - Biplaneflyer - you have my contact details? Just playing with the airfield as we speke ... or speak ... and while I can just stick in a speculative AFCAD and change it late i"d prefer to be vaguely accurate. Found some nice shots around the terminal anyway - www.douglasdc3.com/dc3lpool/dc3lpool.htm
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Post by biplaneflyer on Sept 25, 2005 6:24:51 GMT -5
thanks pooch - but that's got the new airport in it - Paul D's done an updated scenery that just includes the two old hangars and terminal building at the old speke airport - no modern airport! - but no Speke airfield - we've also got the G-max source files for these buildings. John just e-mailed you and you do know the file I'm referring to on paul's site? - EGGP Old North Airfield (not the updated version) in his Local Landmark section.
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pooch
Flightsimmer
Posts: 93
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Post by pooch on Sept 25, 2005 10:23:06 GMT -5
Thanks Paul, got it. ....I had some problems to understand how this airport (my link) would fit in GW3....... I did not know that it is a landmark only today and had not looked under 'Landmarks'. Fantastic scenery which fits perfectly in the period of GW3, hopefully someone can reposition it or better create the old airfield in that position and delete the default one ( as far as I understood from some history-reading now, the old airport was in use from the 30's to early 70's ).
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Post by biplaneflyer on Sept 25, 2005 10:38:27 GMT -5
Fantastic scenery which fits perfectly in the period of GW3, hopefully someone can reposition it or better create the old airfield in that position and delete the default one ( as far as I understood from some history-reading now, the old airport was in use from the 30's to early 70's ). That's what John with a little (very little) help from me is trying to do!
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pooch
Flightsimmer
Posts: 93
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Post by pooch on Sept 25, 2005 16:49:59 GMT -5
Great, I will follow up the outcome. Thanks. P.S. Paul, I sent you a PM re macro-links
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Post by johnfromoz on Sept 25, 2005 18:59:28 GMT -5
Just so you guys know - all I'm doing is clearing the ground and making AFCADs - wish I had the ability to do 3D stuff but it's a thing I have yet to get to. So far my "design" is done with a Virtual bulldozer. Where I got up to on the weekend was removal of the default John Lennon, opening the area near the old airport, and making a test AFCAD based on an aerial shot which I found on the net. Looks to me like the old field had a grass runway 8/26, not sure how long but I assume significantly less than that at John Lennon from the various online texts. It was very wide though (and no, I wasn't landing across it!). Got a "floating AI" problem which I hope to resolve without resorting to use of JABBGL, which would only make installation a little more awkward for any other users. Only slight, about 3 ft above the apron, but don't think the passenger steps would anticipate it! The old terminal is a beauty and looks great out in the open.
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Post by johnfromoz on Sept 26, 2005 6:24:24 GMT -5
If anyone wants to play with a temporary work-around for Paul Derbyshire's Old Liverpool Airport v.2, I've done a quick and dirty job with shovel and sledgehammer to clear the surroundings and provide a runway (pending more accurate info) - it's at users.chariot.net.au/~theburfs/docs/Liverpool_Speke_GW_beta_2.zip and is just a starting point for any ideas. (EDITED to link to beta v2!)
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pooch
Flightsimmer
Posts: 93
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Post by pooch on Sept 26, 2005 16:27:25 GMT -5
IMHO it looks already quite good.
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Post by johnfromoz on Sept 26, 2005 18:40:53 GMT -5
Thanks! Remember it's just a "working toy" until I get better info. Biplaneflyer is also working on it and I think he has some good info, so one way or t'other something good might happen shortly! Mostly, the AFCAD is very rough, but editing an AFCAD's the least of my worries!
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Post by Roger on Sept 26, 2005 18:43:42 GMT -5
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Post by johnfromoz on Sept 27, 2005 6:36:17 GMT -5
Well folks, I left out a vital file - try it now - users.chariot.net.au/~theburfs/docs/Liverpool_Speke_GW_beta_2.zipIt should now include an exclude!! I have modified the AFCAD thanks to info from Biplaneflyer, including a perimeter road and an access road - not sure where that met the highway but the thought's what counts... Also improved the underlying landclass to go right to the coast.
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