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Post by simonovman on Oct 3, 2005 9:12:17 GMT -5
So does anybody in here know how to install seasonal textures and get them to work?
When you create a raised polygon in Airport, the menu shows an option for seasonal textures - even lets you look at what's available - but when I select them they don't work. All I get is white.
I am almost done with the current project but this is the big remaining holdup. It looks good right now but I hate the idea of publishing yet another scenery addon that has big patches of green or brown when there's snow on the ground.
So if anybody knows how to do this, advice (either in here or by PM) would be much appreciated.
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Post by ScruffyDuck on Oct 3, 2005 11:07:28 GMT -5
Well for any texture there is usually a set - offhand I cannot remember the way they are differentiated but in trees for example they generally start with the same name and then have some sort of seasonal letters before the extension. I think the same is true of all textures. If you make sure all the textures are available to FS then I think it can sort it out for itself depending on the current sim date and location.
It might be worth not trying to get Airport to deal with the seasons but making sure the textures are there yourself.
Are you relying on textures in the main FS texture folder? or are you putting them into the scenery texture folder. If you are relying on the main one you may want to try putting them in the local directory and see if that makes any difference.
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Post by simonovman on Oct 3, 2005 11:52:09 GMT -5
I am using the seasonal textures in the main FS scenery\world\textures folder. Which is where Airport has them referenced, and they are indeed there because I checked. And Airport definitely is finding them, because they show up in the texture viewer.
I realize Airport is very glitchy and I probably could get better results with some other program but I don't have a choice; the polygon was created with Airport and there's no other way to edit it.
I experimented with creating LWM polygons to overlay the area but I couldn't get them to show up either. (And I tried making them with three different programs - Airport, LWM Draw, and even Coastline Maker - with the same zero results.) I've used LWM polys successfully in other applications - used them quite heavily in reconstructing the coastline - but I can't get them to show up in this place.
Understand, it's not that the poly won't texture at all. It shows up fine with regular r8 textures. It just won't show the seasonal ones - and it's cranky about some of the others, but that doesn't matter in this case.
I've studied a tutorial on seasonal textures but it was written for FS2K and probably wouldn't work for FS9. Anyway it tells you to do the whole thing by creating and editing an enormous text document and frankly, this just isn't that important to me. I would have to get paid serious money to do something like that.
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Post by simonovman on Oct 3, 2005 15:11:42 GMT -5
Oh well, it may not matter. Turns out I can't get roads to appear on it either - I tried with three different programs; and yes, I did put in the elevation, didn't accomplish a thing. I think roads just won't show up on a solid poly like that; they have to have real terrain.
And about half or more of the surface in question has to be "paved", so any sort of ground texture wouldn't do me any good; or rather it would leave me with a different problem.
So I'll probably just paint it some kind of gray to represent pavement, and stick houses and trees and stuff over the rest of it, and it'll look OK. Nobody's going to get a really close look at it anyway, since the hill is so mesh-mushy you can't drive a car up it; as long as it looks all right from the air that's the main thing.
So never mind.
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