Steve
Flightsimmer
Any day I can still fly is a good day
Posts: 23
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Post by Steve on Oct 21, 2005 8:18:14 GMT -5
In looking around my local Golden Age scenery in New Hampshire, one of the major problems I see as far as "going back in time" is to get rid of the interstate multi-lane highways. Is there a "quick and dirty" way to do this?
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Post by ScruffyDuck on Oct 21, 2005 9:14:18 GMT -5
I don't think so - they are LVPs or VTMs I can't remember which - again you could remove them by hacking the default bgls but I would not want to do that. I am sure that Bill Lyons and/or Tom will have a better answer.
You might be able to cover them up over a small - but then probably not.
AS Far as I can tell (and this is Florida) the roads in GW are not a bad representation of what was there back then
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Steve
Flightsimmer
Any day I can still fly is a good day
Posts: 23
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Post by Steve on Oct 21, 2005 10:38:10 GMT -5
New Hampshire is a small state and in the 1960's, they put a 4 lane highway right up the middle of it (interstate 93). Unfortunately, this is also the main N/S corridor to fly thru the mountains (plus, it runs right along side 2 major airports and thru the middle of the old Plymouth Airport ) I wonder if we could "texture" them out? Is there a seperate texture for inter-states?
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Post by Admin on Oct 21, 2005 10:56:51 GMT -5
Steve- If you look in scenery\name you'll find a bunch of bgls that start with RD. Those are all the default roads for the Eastern part of North America. One of those will contain all the road data for NH (I have no clue at the moment) Renaming it to BAK will shut off all the roads in that cell. Another case of killing a mosquito with a bazooka Another solution might be to locate the texture for highways and paint it transparent. You could ask this question of Bill up in the GW support forum cuz I just don't know...
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