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For Tom
Oct 23, 2005 10:12:56 GMT -5
Post by ScruffyDuck on Oct 23, 2005 10:12:56 GMT -5
Tom A while back we talked about adding airport names into the field. I have managed to make a start on it - needs a lot of work on the texture but lemme know what you think
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For Tom
Oct 23, 2005 11:22:56 GMT -5
Post by Admin on Oct 23, 2005 11:22:56 GMT -5
Excellent. All you need to do is make the background color transparent and it can be placed anywhere.
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For Tom
Oct 23, 2005 12:22:47 GMT -5
Post by ScruffyDuck on Oct 23, 2005 12:22:47 GMT -5
Now why didn't I think of that Thanks Tom
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woody
Flightsimmer
capt Woody
Posts: 53
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For Tom
Oct 23, 2005 15:12:38 GMT -5
Post by woody on Oct 23, 2005 15:12:38 GMT -5
Hi Scruffyduck That is great. did you make that with Gmax. I have been trying todo that and cant get it to show up in flight sim. care to tell us what you did. sure would help.
thanks woody
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For Tom
Oct 23, 2005 15:20:16 GMT -5
Post by frankr on Oct 23, 2005 15:20:16 GMT -5
Scruffyduck;
Could the name be put on the hanger or on a building? A lot of towns had their names on buildings and airports had their names on a hanger.
Just a thought.
Frank Rutt......
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For Tom
Oct 23, 2005 15:42:09 GMT -5
Post by Admin on Oct 23, 2005 15:42:09 GMT -5
Scruffyduck; Could the name be put on the hanger or on a building? A lot of towns had their names on buildings and airports had their names on a hanger. Just a thought. Frank Rutt...... Bill has included a couple hangar macros in GW3 that can be customized with airport name (and a water tower too)
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For Tom
Oct 23, 2005 16:10:01 GMT -5
Post by ScruffyDuck on Oct 23, 2005 16:10:01 GMT -5
I'd like to claim it was very hard to do but actually it wasn't I used Novasim to create a flat 2d surface then created a texture bmp with the name on. Used that for the top surface of the 2d rectangle then turned it into an api and put it into the scenery using FSSC. Any design program such as EOD or gmax should work as well. As Tom mentioned if the texture has a transparent background then it could be used on anything - as Bill has shown with his macros. Right now, as far as I can tell, I either need a separate texture for each location and mod the api for each place to take it, or make sure the texture is the same name (location_name.bmp) and use the same api. That works if each airport has it's own folder - for lots of reasons that is probably best anyway. I think that is how Bill's macros work as well. I plan to put names at airfields depending on where they were. I might also add a few for towns and other places without airfields - put them on a building or on a football, or baseball field so that I can navigate a bit better
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For Tom
Oct 23, 2005 19:58:14 GMT -5
Post by Admin on Oct 23, 2005 19:58:14 GMT -5
Its a simple procedure to edit and rename the API to call the new town texture. That's what I did with Bangor and Portland in GW3 then you don't need to worry about conflicts.
Of course you can also hex-edit the bgl to call a renamed texture like I did for the Curtiss hangar in Simonovman's North Beach
Another idea for a flat macro like that would be one with the big white circle that indicated airport.
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For Tom
Oct 24, 2005 0:54:16 GMT -5
Post by ScruffyDuck on Oct 24, 2005 0:54:16 GMT -5
Yep - that is what I have been doing in testing
It certainly would
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