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Post by ScruffyDuck on Nov 4, 2005 4:57:20 GMT -5
One of the things I like is to get a nice bunch of trees into my scenery. Problem is that if you create an exclude for a new airport you will obviously remove any autogen trees. Additionally autogen is stopped (as I understand it) on airport polygons - for obvious reasons Placing a load of API trees is laborious and will slow down you scenery. RWY12 has a tree library which is fine if you use RWY12 or SBuilder. I have just found TreePlanter by George Davison which uses XML tree libraries produced by GianP. It is near the bottom of this page www.scenery.org/design_utilities_d.htmI am still testing it but had great fun creating a run of trees alongside the Cross City runway by running FS in top down view and slewing at 6knots. At the same time I clicked random trees and planted a whole row in about two minutes ;D Also if you use the top down view to position objects in SBuilder. AFCAD or any other tool then you may want to search for chplus.zip. I found it on AVSIM - it creates an interesting aircraft with accurate cross hairs. Looks like a surveyors pole. Anyway if you try these things post your findings
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Post by Del Hopkins on Nov 5, 2005 10:21:28 GMT -5
To: scruffyduck. That "survey's pole" you wrote about is actually called a range pole. The reason for "range" is that the pole is painted in alternating red and white stripes one foot in length. They come in any length you want, because they're in four foot sections and slide together. While looking at them through a level, aledade, or transit, you can use the stadia lines in the cross hairs to estimate range, at least to the nearest foot. If you need closer measurements, you have to switch to a stadia board, which is measured in tenths of a foot. You're probably yawning already, but that is a little piece of trivia you can add in you're already full brain. Del.
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Post by ScruffyDuck on Nov 5, 2005 11:28:45 GMT -5
Thanks Del ;D Never too old to learn
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