And not a drop to Land! ;D Okay, instead of slipping to the Dark side, I'm attempting to play in the water. ;D I made two test sceneries yesterday. One was at 0* Lat. and 0* Long. out in the Atlantic to play with some boats and docks. That went extremely well!! My second attempt was to add a lake to Rattlesnake Gulch north of the town using Airport. Not so good! I could see the lake and the waves and the boats and the docks, but no matter how I adjusted the height of the water poly I only ended up with a Cessna on the lake bottom! ;D I even tried LWMDraw and had no luck landing on the lake! Is this one of those areas where scenery design pros use invisible runways or use flatten switches to adjust the terrain?
I haven't had much luck with flatten switches, I generally keep the "Edit FS2002 Scenery.Cfg when BGL is installed" Option off when I compile the scenery! Could that be part of the problem?
Last Edit: Jan 23, 2012 10:52:21 GMT -5 by ctarana
I recommend you to use FS Scenery Creator (FSSC) as a tool for scenery construction. This program allowed to create elevated polygons, different types of hardened surfaces etc. Also, FSSC can use both *.API and *.SCM format macroses.
Ground2K is the best tool for mesh editing. If you wish to place an island over sea or a lake over land, this is the necessary instrument.
;D I don't know what I did so I saved the .APT file already! I was working on the scenery in Airport. I laid a new flatten area and Lake polygon based on the Altitude I saw in FSSC! 3868, then I set the Polygon to 3869. Press Save, then Compile and Instant Lake! ;D It's square and I don't care! ;D Now I have to look over the test boats and docks I used!
Last Edit: Jan 24, 2012 20:08:37 GMT -5 by ctarana