spad0007
FS Addict
Back 2 the barn
Posts: 220
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Post by spad0007 on Mar 26, 2007 15:09:48 GMT -5
some of my biplanes have mirriors and I was wondering if thay could show a high reflection of the sky behind the aircraft like some wind screens and gauges. such as the lusk. Whould this be a repaint thingy or some thing harder? just wondering.
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Post by Joao Paz on May 3, 2007 6:43:32 GMT -5
I guess it will depent on how the model was mapped.
If the developer activated reflections on that particular texture used on the mirros (if they are textured) I can't see why not..
You'd have to..
a) find the proper texture and area of it being used on the mirror b) add a pitch black color both to the main texture and to the alpha channel
...now, what it would reflect, I don't have a clue ;D
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Post by scubakobe on May 3, 2007 8:18:29 GMT -5
Doing it through the repaint would reflect the entire environment bitmap.
I'm not sure there is a way to do mirrors. If there was, people like RealAir and others would most likely figured it out by now.
Who knows, just experiment!
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