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Post by Dan on Aug 24, 2005 23:22:39 GMT -5
I'm curious from a real/live flying standpoint of view, what Realism Settings beyond the FS9 Advanced Default settings are true to the real flying of the golden era planes? Or are the Default - middle of the road - settings fairly accurate.
Not sure if there is a general rule of thumb on this or if everyone has their own favorite settings based on their experience of flying real planes. Would be interesting to know what settings give the most accurate feel of real flight in FS9.
Dan
…it’s great being a kid again – without the glue! ;D
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Post by Joao Paz on Aug 24, 2005 23:41:42 GMT -5
Hello Dan, Great you brought that subject! If you don't mind I'll direct you to a thread I started a while ago at the CalClassic forum. It died pretty soon there, but I'll gladly follow the subject here! you can read it hereCheers!
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Post by Admin on Aug 24, 2005 23:49:01 GMT -5
Sometimes I think FS settings are like medieval magic I have General all the way to the right and the rest in the middle. That seems to work best for the small singles I ususally fly
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Post by kimber on Aug 25, 2005 0:43:32 GMT -5
Based on my flying a 172 and a 182, I think the sim setting at full real are way off!!
About 60%+ is much closer!! The aircraft are much tougher than the sim gives them credit for!! If real planes broke under the stress that breaks them in the sim, no one would fly one of the things!!
The Cub, default, is much touchier in the sim than in real life!! Bills is much better!!
Bills Waco and STA seem to be as I would expect them to be in real life!!
The most realistic flying aircraft I have found in the sim is Davids Stearman!! I only have a couple hours in a real Stearman, but Brads Dad has many and enjoys the Stearman in the sim!!
A bit O/T, but He also has a lot of hours in a P-38 and think the CFS2 one in FS9 is also a good match!! An aircraft with no bad habits, as long as you didn't try to turn too hard and break a tail boom!!
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Post by Dan on Aug 25, 2005 6:03:55 GMT -5
Medieval Magic it is - had to laugh at that one-liner, Tom. I tried your suggestion of all the way to the right for General and then added 10% more from the middle to the last four (60%), as Kimber suggested and flew 5 different planes and they all fly with more feeling to them, but not overly so - if that makes any sense. Really nice! Joao, I read the thread you suggested at CalClassic - thanks. Hopefully, Tom's and Kinder's suggestions will help you as well. I hadn't visited CalClassic for some time and realized that I had not flown one of the ol' airliners in awhile, so cranked up Greg Peppers/Tom Gibson's Convair 580 Frontier Airlines and took off from Driftwood Bay Air Force Station in Alaska - 3500' runway - almost got my feet wet!! What a Convair was doing up there, I have no idea, but flew it to Cold Bay - nice flight. I forgot how great those turbos sound. Seems the new settings worked well with it too. Thanks everyone for the suggestions! Dan …it’s great being a kid again – without the glue! ;D
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Post by Joao Paz on Aug 25, 2005 10:29:07 GMT -5
Hi Dan, all! I really believe that the "perfect" settings will vary, at the very least, from developer to developer. Imagine someone creates and fine tunes his/hers dynamics with the sliders at 50% . If you go and run them at 90% you'll be pushing the limits of the aircraft really hard. ...and vice versa. Just like the fine tuning section of the aircraft.cfg I'm positive that the realism settings sliders work mainly as multiplyers of a given characteristic. So the question will be always about the delicate balance, I think, between.... . the developers own realism settings . how the developer pushed the FDs envelope already on his files . your own realism settings . and of course how the bird should fly ;D my two cents Joao
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henry
Flightsimmer
Posts: 93
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Post by henry on Aug 25, 2005 11:58:57 GMT -5
I really believe that the "perfect" settings will vary, at the very least, from developer to developer. Imagine someone creates and fine tunes his/hers dynamics with the sliders at 50% . If you go and run them at 90% you'll be pushing the limits of the aircraft really hard. ...and vice versa. Thanks i never realised that i allways have mine to easy that way i dont crash as often ;D but i guess if someone has them set to hard it would kill my fd's have to watch for that thanks H
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Post by Joao Paz on Aug 25, 2005 14:24:35 GMT -5
Hi Henry, Glad I could help More on the subject: My intuiton is that, when playing with the realism settings slider, you should always set a) first the general slider to some 50%-70% b) then adjust all the others to a comfortable balance: P-factor, torque and gyro c) then comeback to the general slider and start pushing it around as that one looks like a general multiplyer. Like when you're playing with your stereo you can adjust bass, middle and treble first, and just then cranck up the volume ;D The crash tolerance, I think, is a bit on the sidetrack of the others.... Again, this is personal intuition, based on my playing around with it. That is why I wanted so much to discuss it. It would be great if developers would start including on their readme's their personal preferences/settings! Joao
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Post by 1905 Flyer III on Aug 25, 2005 19:38:15 GMT -5
Nice Subject here!
I've always had my sliders set to the max realism setting. Maybe I ought to change that... As for accurate FD's on the Wright Brothers planes that I've built, I've never been able to get them to fly and stall at the appropriate speeds. It seems that the the dynamics used by Microsoft in the 20-40 mph range are off. The real 1905 Flyer should "cruise" at about 35mph. Mine in FS9 cruises at about 45 mph. I believe that there is a lot of "witchcraft" or "voodoo" magic used in making planes fly correctly in FS. Paul
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Post by jordonj on Aug 25, 2005 19:43:28 GMT -5
For me, it depends on the plane...usually, I have all to the right, except when flying helicopters.
Some payware planes are built to be most realistic with the sliders all to the right.
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Post by Joao Paz on Aug 25, 2005 19:59:16 GMT -5
Paul, Yes, I believe that can be fairly difficult to grasp it all. I have the utmost respect for people that can make a plane that flies right... well, as I think it should be Though I flown a lot in my early teens with an uncle, I'm nowhere close to a real world pilot! ....and we are only speaking about the realism settings on the FS menu! Because if you think that the developers have, for instance, a fine tuning tab when using FSEdit, and that you also have a flight tunning section in the aircraft.cfg, I'm sure it will be pretty daunting to get something fly right! Jordonj, That may go to the encounter of what I think. I imagine that the payware teams will be developing them with the sliders all pushed to the right Some years ago, I think it was Steve Small, who used to include in his docs the realism settings that should be used to fly his aircraft FDs. RealAir Simulations also did that for some of their creations... ...and I believe the consensus at Hovercontrol is to use all to the right and the general at some 95%. That is great, because their guys when are developing FDs already have that in mind.... and most surely on their FSs
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Post by beana51 on Aug 27, 2005 12:14:18 GMT -5
Realism?,I think all said here is correct.Reminds me of the family car.When my wife drives,it don't feel real,However when one of my sons drive,its super real. Now when I drive ,well its just rite,of course. If a developer is a straight and level pilot,we may get that realism,on the other hand if he/she flew like Peggy Wagstaf,Well thats an other definition. Of course non pilot designers may have a basic problem .I guess we are all different in our current reflex's.Sight, sound, and reactions vary. Funny part is ,most planes fly better than us.Then again a 1000ft descent landing should end in a hole, on the Sim, or out on the field. " HAVE FUN" VIN
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Post by jimslost on Aug 30, 2005 18:11:27 GMT -5
That popping sound is my eyes opening. I've been flying all the vintage airplanes with all the realism sliders full scale right, and while my "real world" antique experience is limited to 40 hours in a 1938 Porterfield, it always seemed close enough for me. Oh, well .... Speaking of realism, I have spent the summer retuning the aircraft.cfg files of the vintage airplanes currently available, trying to bring sim engine performance into sync with "real" aircraft performance (you can't pull 2500 rpm out of a Kinner or Warner, and anything over 1500 out of on OX-5 requires the touch of a mechanical genius). The performance results I've achieved are generally within 2% of "reality". Assuming I can get the original aircraft designers to agree, is anyone interested in trying these changes?
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Post by Bill Lyons on Aug 30, 2005 18:59:04 GMT -5
As far as how we model our aircraft we put all the sliders to the right when we installed and haven't touched them since
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