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Post by leon louis on Oct 31, 2005 17:04:21 GMT -5
Greetings all,
Looking for help, pretty please.
Driving the adventure in the above mentioned scenery is pretty exciting.....the only way one can get accross the bridge is under it and that also depends on which automobile you try. I know Bill's Ford floats very well, but my VW beetle does not.
I tried with both crash on and crash off.....same thing.
How can I correct this so the bridge is used as it should be, please any one?
Thanks for caring,
Leon Louis
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gunney
Flightsimmer
USMC Retired
Posts: 78
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Post by gunney on Oct 31, 2005 17:41:00 GMT -5
Leon. See my post in the old hanger section.
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wozza
Flightsimmer
Posts: 78
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Post by wozza on Nov 6, 2005 1:38:06 GMT -5
Hi Leon You would need to make a landable surface which sits a tad higher than the birdge,The problem is most bridges have a ramp and the landable surface has to be perfectly flat.So on a bridge you would either pass under the bridge model if the surface was level with the ramp/ground or you would pass under the surface falling into the river.Now you could try multiple surfaces on top of one another (not sure if that would work or design the bridges so they are flat from bank to bank follow ing is the help text from fsds cheers Wozza
Landable Surfaces As its name suggest, a landable surface is one from which you can takeoff and land your aircraft with Flight Simulator. For example, you can use this feature to make a new aircraft carrier or helipad.
The landable surface feature in FSDS is limited in functionality, but it can get the job done.
Before describing the technique, it's important to specify what exactly the landable surface is and isn't.
Let's describe a simple project and see how the landable surface fits into the overall model. Say you are interested in making a model of an oil rig on which you can also land (and later take off from) a helicopter. This model is actually composed of two separate projects:
1) The first is a textured 3D scenery object that represents the oil rig.
2) The second is an invisible polygon at the same elevation as the top platform of the oil rig. In other words, you are defining the location and elevation of a polygon so that it can "sit on top of" the oil rig. When you define this polygon and declare it as a landable surface, FSDS cleverly converts it into the proper format to handle Flight Simulator landings and takeoffs.
Since you already know how to make 3D scenery objects using the many features of FSDS, we'll confine this example to defining the landable surface.
How to Specify a Landable Surface Define a single polygon with about 12 or fewer points. This polygon will become the landing surface.
One of the challenging parts in making a landable surface is to this example is to define the elevation. The elevation must be specified as an integer that represents an even number of meters above sea level. The location (latitude and longitude) of the landable surface is specified in the Area Block of the File | Project Properties.
The easiest way to make a landable surface is to create a SCASM .sca file. the Elevation in meters. In all likelihood, you'll have to adjust your model so that the elevation of the polygon is an even number of meters above sea level. If you create a macro (.scm or .api file), FSDS ignores the elevation and uses the elevation of the part's axis as a value relative to the scenery object's elevation.
Most likely, this procedure will require some trial and error to get the surface to line up with the terrain. Please keep in mind that the surface cannot be sloped. You'll get a level surface regardless of the tilt of the polygon.
In a future version, we hope to automate this process.
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Post by leon louis on Nov 7, 2005 0:45:03 GMT -5
Thank you Wozza.
I think I have found a way out. Will try it soon when I am done with this project I am on now.
Leon Louis
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