Post by earlybird on Sept 4, 2005 20:56:52 GMT -5
Ok, here's how to get rid of nukes (or other things you don't like) using exclude files.
1. Download fsc300.zip from avsim. Unzip it to a temporary folder,
and copy fsconnect.dll to the modules folder in your fsgw installation.
You can delete the rest of the package.
2. Download excbuilderv2.zip and excbld_tutorial.zip from Avsim.
Unzip them both to the same folder (I have one called utilities\ExcBuilder).
3. Follow the instructions on p. 2 of the tutorial (Using ExcBuilder.pdf)
to install MSXML4. IGNORE THE PARAGRAPH ABOUT FSPIUC -- this was
a mistake in the tutorial!
4. Fire up fsgw and fly to the offending structure. Save the flight
and take a picture.
5. Leaving your flight running, alt-tab out of fsgw and launch the
ExcBuilderV2.exe program. Just follow along the instructions in the
tutorial - they are quite straightforward, except...
5a. If you have a twitchy game controller like me, you should disable
the inputs from that to the slew mode commands (in alt->options->
controls->assignments) - otherwise your airplane will zoom all
over the place in slew mode!
5b. Just check "library objects" in the Exclusion Type box. If you
select "all objects" as recommended in the tutorial, then the space
won't get filled up with Bill's nice autogen.
5c. I didn't need to run the compile.bat at the end - the bgl was
created automatically. Be sure to give it a descriptive name if you're
going to share it (mine is ExcludeNukeGary).
5d. Just in case you excluded the wrong thing, leave ExcBuilder
running while you do steps 6 and 7. That way you won't have to
go through the process of defining the coordinates again!
6. Copy the bgl to the Addon Scenery\Scenery folder of your
fsgw installation.
7. Switch back to fsgw, shut it down, and start it again. Load the
flight you saved, and admire the bucolic scene :-)
That's it! The setup is a lot easier than it sounds; defining the
coordinates is tedious but straightforward. Now get to work
knocking down those cooling towers! ;D ;D ;D
Bruce
1. Download fsc300.zip from avsim. Unzip it to a temporary folder,
and copy fsconnect.dll to the modules folder in your fsgw installation.
You can delete the rest of the package.
2. Download excbuilderv2.zip and excbld_tutorial.zip from Avsim.
Unzip them both to the same folder (I have one called utilities\ExcBuilder).
3. Follow the instructions on p. 2 of the tutorial (Using ExcBuilder.pdf)
to install MSXML4. IGNORE THE PARAGRAPH ABOUT FSPIUC -- this was
a mistake in the tutorial!
4. Fire up fsgw and fly to the offending structure. Save the flight
and take a picture.
5. Leaving your flight running, alt-tab out of fsgw and launch the
ExcBuilderV2.exe program. Just follow along the instructions in the
tutorial - they are quite straightforward, except...
5a. If you have a twitchy game controller like me, you should disable
the inputs from that to the slew mode commands (in alt->options->
controls->assignments) - otherwise your airplane will zoom all
over the place in slew mode!
5b. Just check "library objects" in the Exclusion Type box. If you
select "all objects" as recommended in the tutorial, then the space
won't get filled up with Bill's nice autogen.
5c. I didn't need to run the compile.bat at the end - the bgl was
created automatically. Be sure to give it a descriptive name if you're
going to share it (mine is ExcludeNukeGary).
5d. Just in case you excluded the wrong thing, leave ExcBuilder
running while you do steps 6 and 7. That way you won't have to
go through the process of defining the coordinates again!
6. Copy the bgl to the Addon Scenery\Scenery folder of your
fsgw installation.
7. Switch back to fsgw, shut it down, and start it again. Load the
flight you saved, and admire the bucolic scene :-)
That's it! The setup is a lot easier than it sounds; defining the
coordinates is tedious but straightforward. Now get to work
knocking down those cooling towers! ;D ;D ;D
Bruce