henry
Flightsimmer
Posts: 93
|
Post by henry on Sept 8, 2005 9:54:27 GMT -5
try this N52*42 30 E1*6.66 thanks henry
|
|
|
Post by Bill Lyons on Sept 8, 2005 10:32:57 GMT -5
Thanks Henry, Looks like that autogen needs some tlc. I'll look into it, Bill
|
|
henry
Flightsimmer
Posts: 93
|
Post by henry on Sept 8, 2005 13:55:22 GMT -5
Appreciate it they look more like cathederals but great to see H
|
|
|
Post by mick on Sept 8, 2005 20:33:04 GMT -5
When I load that flight, the nuke is briefly there, then disappears. It's as if GW3 was loaded the default file (which no longer exists in my GW3) then overwriting it with Kimber's modified file. First FS loads the 3D object and you can see it until FS loads the textures and covers it with Kimber's "invisible paint."
|
|
richl
Flightsimmer
Posts: 41
|
Post by richl on Sept 8, 2005 21:09:17 GMT -5
I noticed more cranes on the South side of San Francisco and in Oakland. Too bad no easy way for them to be removed.
On another note when thinking of 1930's Seattle I have a problem with two large objects that did not exist back then. specifically the floating bridges. Is there a simple method for their removal? I can cope with changing a default from Sea-Tac to Boeing Field, but the bridges have to go.
Even with minor items like that the overall effect of GW3 is so great that I can ignore this and keep exploring. I am considering removing the original FS9 as some others have, but once in awhile I like to tryout something more modern. My WOP Bombers and Heavy Jets somewhat exceeds the time frame in some versions. I also get tempted to try some exotic new creation in a modern locale. Even at that I am still tempted to go old scenery only. Thanks for a great add-on.
|
|
|
Post by Bill Lyons on Sept 9, 2005 7:36:26 GMT -5
The floating bridges can be removed with the excude tool described in the sticky above. The cranes will be removed in the update. I left them in GW because I was not aware that they did not have ship loading cranes in the 1930s.
|
|