Post by ScruffyDuck on Dec 12, 2005 12:52:58 GMT -5
OK I am on a roll and pulling together a bunch of stuff that has been lying around.
The third Tutoral on using Sbuilder. This one looks at using Textured Polygons to create airport ground features. It uses the project file created in the first tutorial as the basis and replaces the land class runways and airfield with ones made using textured polys. I also cover flattens and a bit about creating slopes.
Post by ScruffyDuck on Dec 12, 2005 13:46:37 GMT -5
my_peeps.zip by Martin Strong - available on AVSIM - he is something else! - you will also find him standing by the pumps at the gas station in Crestview If you get him at the right angle he is watching the nice lady by her car