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Post by Chris B on May 29, 2008 12:34:52 GMT -5
Midnight Miss is really a very modern tuned racer - unfortunately FS can only come up with a battered trainer to paint. Can anyone possibly fill the gaps with detail imagery? The Weber one is particularly annoyingly unreadable. Here's an extract from a RW image
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Post by Chris B on May 30, 2008 2:35:25 GMT -5
Hey, Lifejogger! I see you did "Four Play" for the FS9 version. Do you have any info on this 2007 skin?
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Post by lifejogger on May 30, 2008 8:22:22 GMT -5
Hey, Lifejogger! I see you did "Four Play" for the FS9 version. Do you have any info on this 2007 skin? I did a search on the aircraft ID, N3171P, but could not find any pictures that had enough detail to be able to read those sponsor names. Later today when I have more time look some more.
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Post by Chris B on Jun 13, 2008 13:03:30 GMT -5
I received an e-mail from the owners yesterday. Tami Buehn sent me some detail and some encouraging words too...
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Post by lifejogger on Jun 15, 2008 21:23:58 GMT -5
That is very nice Chris, how to you get the print to be so clear and readable? Do you work at a higher resolution and then resize it?
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Post by Chris B on Jun 15, 2008 23:11:19 GMT -5
For a start I create nearly all my detail work in Corel Draw - the vector graphics side of the Corel suite. Then I also use 2048 by 2048 textures wherever possible - FSX doesn't mind the larger files - and if you use DDS DXT5, the files are no larger than the 32 bit 1024 textures I use in FS9. And no, I don't resize them back down to 1024 - usually.
Of course, some graphics cards don't seem to like 2048 squares, so to those people I say "Get in touch and I'll resize for you".
I don't know why, because I haven't had any feedback yet.
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