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Post by Deleted on Oct 21, 2008 4:54:10 GMT -5
I've modded Bill's Challenger for FSX SP1 and it looks pretty good I think. I'm quite happy with it except for a couple of small things - see below There's a bit of black in the VC where Bill has used a colour on various objects rather than a texture and I can live with that. But there are 2 things that I'd like to correct if possible which I've marked - the wind gauge on the screen and the key tag. I would have thought that both would have been textured - especially the wind gauge - but if they were, I'm danged if I can find where Bill might have hidden them. Anyone got any ideas where to look?
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Post by Dave3cu on Oct 21, 2008 7:43:51 GMT -5
Did a temp install of 'cc11qc2f.zip' and found several of the aircrafts' common texture .bmps (21) in the ...\<FS9>\Texture\ folder.
Among them are 'key.bmp', for the fob, and 'sprocket.bmp', contains the wind string.
Dave
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Post by Deleted on Oct 21, 2008 14:06:49 GMT -5
Thanks Dave. Would you believe I left all those in a temporary install folder on my desktop - and promptly forgot all about them!!
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Post by Deleted on Oct 21, 2008 15:55:54 GMT -5
Job done and I'm very happy with it. Lesson I'd forgotten. YOU CAN'T HAVE COMMON AIRCRAFT TEXTURES IN THE MAIN TEXTURE FOLDER IN FSX You have to put all the textures into each aircraft's texture folder(s). In this case I converted all the textures to DXT1, did the above and then swapped the prop textures with the default Cub's (twice, renamed to match Bill's original textures but no need to change dds to bmp). Then you get the full works, including cockpit and gauge glass reflections, as follows .... If you look through the cockpit glass from outside you get the usual problem of not being able to see some objects, but I can live with that. I'm very pleased with the results
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Post by Dave3cu on Oct 21, 2008 17:18:42 GMT -5
You can have a common texture pool, you just have to point to it in the texture.cfg file in each texture folder as found in the default aircraft. And, yes, it's looking great. Dave
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Post by Deleted on Oct 22, 2008 2:16:20 GMT -5
You are absolutely right of course Dave. Since I've started getting back into scenery design I've rather lost touch with the painting side. I'll see about doing the texture cfg files and if anyone's interested I'll maybe package it up to save people having to redo the work. Lucky I posted in the first place otherwise having forgotten about those files I could have been scratching around for weeks
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Post by Dave3cu on Oct 22, 2008 14:02:32 GMT -5
For the heck of it I installed the Challengers, out of the 'box', into FSX-SP2 and was surprised to find everything works quite well. So far the only issues are a couple of old gauges, some work needed on the ski contact points, and a minor transparency issue on the control stick. Glass appears ok, and even the prop disk is acceptable. Dave
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Post by Deleted on Oct 22, 2008 16:09:58 GMT -5
What you've marked Dave is the radio but there's a transparency issue with the airspeed gauge I notice. The GPS and the Hobbs (engine hours) gauge are simply incompatible with FSX but you don't need them. They are typical little Lyons enhancements that just add even more to the pleasure when they are there and working. I've got Acceleration but I deinstalled it. It just didn't do it for me - the downsides much more than outweighed the upside (there is one?)
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Post by Roger on Oct 22, 2008 16:13:01 GMT -5
I run in Dx10.1 and as usual any alphas in textures on Fs9 material shows as transparency and there are issues with the gauges. I chose to run FsX in Dx10.1 because it's smoother on my set-up and water especially looks nicer.
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Post by Deleted on Oct 22, 2008 16:20:00 GMT -5
Correct me if I'm wrong, but I think FSX must be the first flightsim that can be set up and run in such a variety of totally different configs. Maybe it's something to do with hardware being in a kind of transtion phase, I don't know. It must be a nightmare for the developers but it is too for users because setting it up to run 'on your system' can be such a problem. You can see that on some of the other forums where such things are discussed in more detail than here. It's also interesting that quite a few people seem to have spent a lot of hard-earned cash on systems they thought would eat FSX only to find they've given birth to a dog!! Mustr be really dispiriting
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Post by Roger on Oct 22, 2008 17:28:58 GMT -5
He he, I remember the issues I had when I upgraded the hardware to try and run Fs2002 after 2000. Bought a new mobo, the K7S5a and processor, the AMD Athlon 2200XP and a gig of ram!!! ;D
Got it all running nicely and they brought out Fs2004...and loads of my favorite Fs2002 aircraft were nose heavy and/or lacked props and other anims. I often felt I should have stuck with 2002. I remember soon after the hardware update, in Fs2002, parking an amphib just off the beech at Tahiti at dusk and watching and listening to the surf lapping up the shore. Such moments are rare and what the sim dream are made of...for me at least.
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Post by Chris B on Nov 2, 2008 2:15:33 GMT -5
That's turned out very pretty! Where does one find that charmer?
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Post by Deleted on Nov 2, 2008 17:30:40 GMT -5
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