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Post by Craig on Oct 5, 2009 16:33:56 GMT -5
Hi ! i need to make a scenery object completley transparent can i do this by editing the texture and changing the alpha of the objects texture to pure black ? thanks in advance.
p.s its for FSX
Craig
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Post by scubakobe on Oct 5, 2009 23:16:22 GMT -5
If it's for FSX, that depends on the program the object is exported from.
FSDS requires you to set the material name to "trans"
In Gmax you must have the FSX gamepack and set "Default Transparency" under properties.
Then change the alpha channel of the texture to black.
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Post by windrunner on Oct 6, 2009 11:53:47 GMT -5
What are you hidding there, Craig? ;D
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Post by Craig on Oct 8, 2009 15:18:57 GMT -5
LoL nothing to hide.... honest ;D
hmmm, so for example if i wanted to make the taxiway signs invisible (aptsign.Bmp) it would be impossible ? even if i changed the alpha because the model file that it uses need to have transparency enabled ? I hope that makes sense.
Craig
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Post by flytexas on Oct 8, 2009 15:51:07 GMT -5
I believe so, Craig. I once tried to remove a figure from a cockpit, but changing the alpha texture only made the figure extremely shiny. ;D I'd almost bet that the transparent/reflective switch could be reset using a hex editor if a person just knew what hex string to look for.
Brian
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Post by scubakobe on Oct 8, 2009 21:03:51 GMT -5
What Brian said. If you wanted to make the taxi-signs invisible you would have to decompile the BGL, find the exact model which would be named something like "2513nasfdasfb2bfb" then edit it, and recompile. Are you simply trying to remove the signs from the airport? You can use excludes to do that instead.
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Post by Craig on Oct 9, 2009 9:27:32 GMT -5
Sounds like its beyond my abilities I was trying to do it for all airports rather than just one in particular
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