Post by simonovman on Sept 23, 2005 20:01:47 GMT -5
OK, I got AFCAD and Airport and I followed your tutorial and did everything you said and yes, it worked. I have now got a hangar where there wasn't one. Looks very nice.
Now just one question, if you would indulge me yet a little farther:
How do I get the roof not to say GALESBURG?
I mean it looks spiffy and all that only, um, that's not where it's located. In fact I don't think there's anywhere named Galesburg anywhere nearby.
I realize I could just dig the bitmap out of Textures and edit the lettering off and make it a nice uniform gray, or maybe red, that might look good. At least I ASSUME I could edit it in a straightforward fashion, surely there aren't any trick multilayered textures on a simple hangar roof...but I was wondering if there is some way I could put the appropriate name instead.
I realize I could create a scenery-and-texture folder for this particular airport and stick the .bgl and the relevant textures in, but my God, if I did that for every airport I'm planning to work on, I could wind up with a monster of an Addon Scenery folder, couldn't I?
But that's my alternative, isn't it? No names on roofs, or hundreds of addon-scenery folders? Or just a few marked roofs at a few selected airports?
If so, OK, I can live with it. But if there's some other alternative I don't know about, I'd appreciate hearing about it.
And your tutorial is absolutely first-rate and an excellent example of what instructional writing should be.
Thanks- If I ever get other things caught up here, i will get part 3 done. RE the hangar, its a bit complicated but you've come this far... find the API that you used for the hangar and rename it to something that relates to your new airport. Then find airport_name.bmp and make a copy named for your airport. Edit that copy and here comes the hard part. The api is a text file, so you can open it in notepad and edit it as follows...
Post by simonovman on Sept 23, 2005 21:14:05 GMT -5
Oh, sure. Cool. That's easy.
(Trust me, it's easy. I haven't mentioned this, but I used to do airfiles and damage profiles for CFS-2. Compared to editing a DP, this is Curious George.)
Just one other thing - I assume that this is going to apply to all the hangars at a given airport? So if it's a big airport with a long row of hangars and I don't want them all to read "GINZORNINPLAD CITY" or whatever - which would look kind of dumb - I better just use the unmarked roof?
(I already created an unmarked roof and used it as a kind of default.)
I guess if it's an airport big enough to have a row of hangars like that, they wouldn't feel the need for roof markings anyway, huh? I mean if it's a major airport presumably the pilots would recognize it by the size alone....
OK, well, once again thanks and have a pleasant weekend.
Some of the old fields I am building for Florida 1936 have the name of the town actually in the field (Fort Lauderdale for example. Have you done this before? If not what would you suggest
I've never done it. You would need an editable API that would lay flat on the ground. I'd like to be able to do that AND put down a big chalk circle symbol too. Maybe an API builder can create those for all of us to use.